Function Access

The following table lists the functions in alphabetical order and indicates the keys you must press to access them. Thus, to determine the path to access a given function, follow the sequence of keystrokes. For example, to reach the Set Breakpoint function, from the Character Animator main menu, you press the Breakpoints key (B) followed by the Set Breakpoint key (S).

Some of these keys are symbolic key names which might not be present on your keyboard.

For the purposes of this table, it is assumed that you are using the cursor to identify data-names rather than keying them in; therefore, a C on the menu access path indicates the selection of a data-name using the cursor. If, however, you are not using the cursor, simply substitute E (Enter name) and the name of your data item for the key C to identify fields.

Function Menu Access Keys
0-9 0-9
Align F3
Alter Path No explicit access
Alternate Alt
Breakpoints B
Cancel All Breakpoints B,