# Write a Lua Script for Post-Processing

An Eductionpost-processing task runs a Lua script. Eduction passes matches into an entry function.

There are two available entry functions to use when you process single matches:

- `processmatch`. This function allows you to modify a match, change the score, or discard a non-valid match. You can use this option for most post-processing, such as checksum validation and normalization.
- `finalizematch`. This function allows you to add new matches into the Eduction session. For example, you might use this option to combine existing matches, and return the combined match as a result. This function can also still perform the same changes as `processmatch`.

Your script must define at least one of these functions.

NOTE: If you define both `processmatch` and `finalizematch`, `processmatch` takes precedence.

There are also two equivalent functions for en masse processing, `processmatches` and `finalizematches`. For more information, see Process Matches En Masse.

## Use ProcessMatch

The `processmatch` function must accept a single argument, an `edkMatch` object. Eduction passes matches into the script one at a time. The script must return a Boolean value: `true` to keep the match or `false` to discard it.

The following example changes the score for every match to `0.5`:

    function processmatch(edkmatch)
        if edkmatch then
            -- change the score for the match
            edkmatch:setScore(0.5)
        end
        return true
    end

## Use FinalizeMatch

The `finalizematch` entry function must accept two arguments: an `edkMatch` object (the current match), and a session handle. It can also optionally accept a user parameters map.

The following example modifies an entity to append the value `Esq.`, and injects the match back into the session.

    function finalizematch(edkmatch, session)
       if edkmatch then
          local text = edkmatch:getOutputText()
          m = LuaEdkMatch:new(edkmatch:getEntityName(), text .. " Esq.", edkmatch:getOffset())
          session:injectMatch(m)
          return true
       end
       return false
    end

After you inject a match, the session takes ownership of it, so you cannot use the created match in any subsequent functions.

NOTE: You cannot perform additional post-processing on injected matches. Eduction skips these matches at post-processing time, to prevent infinite loops.

## Process Matches En Masse

Sometimes, you might prefer to process all of the matches together. For example, you might want to increase the scores of matches that appear near other matches. It is easier to do this if you process all of the matches at the same time.

To process all of the matches at the same time, modify your Eduction configuration and set the parameter `ProcessEnMasse` to `TRUE`. When `ProcessEnMasse=TRUE`, all of the matches found by Eduction are passed into the script together.

Your script for processing matches en masse must define a function either named `processmatches`, or `finalizematches`.

The `processmatches` function must take a single argument, a Lua table of `edkEnMasseMatch` objects. Each of these objects represents a single match, but you must call the `getMatch` method to obtain an `edkMatch` object. You can then use the `edkMatch` object to manipulate the match. If you want to discard a match, call the method `setOutput` on the relevant `edkEnMasseMatch` object.

The following example demonstrates how to iterate over the elements in the table and discard any match with a score that is less than `0.5`:

    function processmatches(matches)
        -- example that discards matches with score < 0.5
        for k,v in ipairs (matches) do
            local edkmatch = v:getMatch()
            if edkmatch:getScore() < 0.5 then
                v:setOutput(false)
            end
        end
    end

The `finalizematches` function must take two arguments, a Lua table of `edkEnMasseMatch` objects (the same as for `processmatches`), and a session handle. It can also optionally accept a user parameters map.

For information about the objects and methods that you can use in your Lua post-processing scripts, see Eduction Lua Methods Reference.

## Pass Parameters into the Lua Script

You can pass additional parameters into post-processing tasks that you run through the Eduction API. To add an additional parameter (to all post-processing tasks that run during the session), call the appropriate function:

- `EdkSessionSetUserParamValue` in the C API.
- `setUserParamValue` in the Java API.

Any parameters that you set using these functions are passed into the `processmatch` or `processmatches` function of the Lua script as a table of key-value pairs. For example:

    function processmatch(edkmatch, params)
        for k,v in pairs (params) do
            --print ("Custom parameter ", k, " has value ", v)
        end
        return true
    end

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