Media Server 12.13

# SaturationNumber

As objects move through the same part of the scene, the heatmap turns from blue, to green, and then to red. This parameter specifies the maximum number of overlapping paths (the number that is required to turn the heatmap red). When the maximum number of overlapping paths is reached, additional overlapping paths do not cause a color change.

If you want to compare one heatmap image to another, it is important to set this parameter so that the colors used to draw the images are consistent. If you do not set this parameter, a suitable value is calculated automatically from the current data, but different heatmaps might be difficult to compare.

Type: | Integer
Default: | Calculated automatically
Required: | No
Configuration Section: | TaskName
Example: | `SaturationNumber=256`
See Also: | HalfLife

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Version 12.13 | Last updated October 2022

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Product: IDOL Media Server 12.13

Topic Title: SaturationNumber